Guide [Make item & Enhancing]
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Guide [Make item & Enhancing]
Many ppl are mistake do any weapon/armor become AA and drop at blacksmith.
this some guide i do.
Ores are materials for enhancing Equipment There are 6 types of ores:
1) Spens - lowest success rate
2) Sr. Mitchell - mid success rate
3) Yiterni - high success rate
4) Tears of Blacksmith - 100% success rate but only can be continously for 3 times
5) Antonium-100% success rate can use 10 times
6)Scarp Metal -To Upgrade Helm
7)Soul Metal-To UpGrade Boot and Glove
Gems can be used to increase the stat of equips
There are 5 types of gems, and each type of gems has fragment, small, and full
================================================== ========
Ruby Fragments
+2 Def if socketed in Armor.
+2 Damage if socketed in Weapon.
+50 Extra HP if socketed in Sheild/Templar's Skill Arm.
+3 Damage +5 Magic if socketed in Staff/Scythe
Sapphire Fragments
+1 HP Recovery if socketed in Armor.
+1 MP Recovery if socketed in Weapon.
+1 MP Recovery if socketed in Sheild/Templar's Skill Arm.
+2 MP Recovery if socketed in Staff/Scythe
Black Moon Fragments
+1 Dodge Rate if socketed in Armor.
+4 Hitting Rate if socketed in Weapon.
+1 HP Recovery if socketed in Sheild/Templar's Skill Arm.
+4 Hitting Rate if socketed in Staff/Scythe
Diamond Fragments
+1 Magic Resistance if socketed in Armor.
+1 Critical Rate if socketed in Weapon.
+1 Defense Rate if socketed in Sheild/Templar's Skill Arm.
+1 Critical Rate if socketed in Staff/Scythe
Beryl Fragments
+50 Extra HP if socketed in Armor.
+50 Extra MP if socketed in Weapon.
+50 Extra MP if socketed in Sheild/Templar's Skill Arm.
+50 Extra MP if socketed in Staff/Scythe
Small Ruby
+2 Def if socketed in Armor.
+2 Damage if socketed in Weapon.
+100 Extra HP if socketed in Sheild/Templar's Skill Arm.
+6 Damage +10 Magic if socketed in Staff/Scythe
Small Sapphire
+2 HP Recovery if socketed in Armor.
+2 MP Recovery if socketed in Weapon.
+2 MP Recovery if socketed in Sheild/Templar's Skill Arm.
+4 MP Recovery if socketed in Staff/Scythe
Small Black Moon
+2 Dodge Rate if socketed in Armor.
+8 Hitting Rate if socketed in Weapon.
+2 HP Recovery if socketed in Sheild/Templar's Skill Arm.
+8 Hitting Rate if socketed in Staff/Scythe
Small Diamond
+2 Magic Resistance if socketed in Armor.
+2 Critical Rate if socketed in Weapon.
+2 Defense Rate if socketed in Sheild/Templar's Skill Arm.
+2 Critical Rate if socketed in Staff/Scythe
Small Beryl
+100 Extra HP if socketed in Armor.
+100 Extra MP if socketed in Weapon.
+100 Extra MP if socketed in Sheild/Templar's Skill Arm.
+100 Extra MP if socketed in Staff/Scythe
Ruby
+6 Def if socketed in Armor.
+6 Damage if socketed in Weapon.
+150 Extra HP if socketed in Sheild/Templar's Skill Arm.
+9 Damage +15 Magic if socketed in Staff/Scythe
Sapphire
+3 HP Recovery if socketed in Armor.
+3 MP Recovery if socketed in Weapon.
+3 MP Recovery if socketed in Sheild/Templar's Skill Arm.
+6 MP Recovery if socketed in Staff/Scythe
Black Moon
+3 Dodge Rate if socketed in Armor.
+12 Hitting Rate if socketed in Weapon.
+3 HP Recovery if socketed in Sheild/Templar's Skill Arm.
+12 Hitting Rate if socketed in Staff/Scythe
Diamond
+3 Magic Resistance if socketed in Armor.
+3 Critical Rate if socketed in Weapon.
+3 Defense Rate if socketed in Sheild/Templar's Skill Arm.
+3 Critical Rate if socketed in Staff/Scythe
Beryl
+150 Extra HP if socketed in Armor.
+150 Extra MP if socketed in Weapon.
+150 Extra MP if socketed in Sheild/Templar's Skill Arm.
+150 Extra MP if socketed in Staff/Scythe
this some guide i do.
Ores are materials for enhancing Equipment There are 6 types of ores:
1) Spens - lowest success rate
2) Sr. Mitchell - mid success rate
3) Yiterni - high success rate
4) Tears of Blacksmith - 100% success rate but only can be continously for 3 times
5) Antonium-100% success rate can use 10 times
6)Scarp Metal -To Upgrade Helm
7)Soul Metal-To UpGrade Boot and Glove
Gems can be used to increase the stat of equips
There are 5 types of gems, and each type of gems has fragment, small, and full
================================================== ========
Ruby Fragments
+2 Def if socketed in Armor.
+2 Damage if socketed in Weapon.
+50 Extra HP if socketed in Sheild/Templar's Skill Arm.
+3 Damage +5 Magic if socketed in Staff/Scythe
Sapphire Fragments
+1 HP Recovery if socketed in Armor.
+1 MP Recovery if socketed in Weapon.
+1 MP Recovery if socketed in Sheild/Templar's Skill Arm.
+2 MP Recovery if socketed in Staff/Scythe
Black Moon Fragments
+1 Dodge Rate if socketed in Armor.
+4 Hitting Rate if socketed in Weapon.
+1 HP Recovery if socketed in Sheild/Templar's Skill Arm.
+4 Hitting Rate if socketed in Staff/Scythe
Diamond Fragments
+1 Magic Resistance if socketed in Armor.
+1 Critical Rate if socketed in Weapon.
+1 Defense Rate if socketed in Sheild/Templar's Skill Arm.
+1 Critical Rate if socketed in Staff/Scythe
Beryl Fragments
+50 Extra HP if socketed in Armor.
+50 Extra MP if socketed in Weapon.
+50 Extra MP if socketed in Sheild/Templar's Skill Arm.
+50 Extra MP if socketed in Staff/Scythe
Small Ruby
+2 Def if socketed in Armor.
+2 Damage if socketed in Weapon.
+100 Extra HP if socketed in Sheild/Templar's Skill Arm.
+6 Damage +10 Magic if socketed in Staff/Scythe
Small Sapphire
+2 HP Recovery if socketed in Armor.
+2 MP Recovery if socketed in Weapon.
+2 MP Recovery if socketed in Sheild/Templar's Skill Arm.
+4 MP Recovery if socketed in Staff/Scythe
Small Black Moon
+2 Dodge Rate if socketed in Armor.
+8 Hitting Rate if socketed in Weapon.
+2 HP Recovery if socketed in Sheild/Templar's Skill Arm.
+8 Hitting Rate if socketed in Staff/Scythe
Small Diamond
+2 Magic Resistance if socketed in Armor.
+2 Critical Rate if socketed in Weapon.
+2 Defense Rate if socketed in Sheild/Templar's Skill Arm.
+2 Critical Rate if socketed in Staff/Scythe
Small Beryl
+100 Extra HP if socketed in Armor.
+100 Extra MP if socketed in Weapon.
+100 Extra MP if socketed in Sheild/Templar's Skill Arm.
+100 Extra MP if socketed in Staff/Scythe
Ruby
+6 Def if socketed in Armor.
+6 Damage if socketed in Weapon.
+150 Extra HP if socketed in Sheild/Templar's Skill Arm.
+9 Damage +15 Magic if socketed in Staff/Scythe
Sapphire
+3 HP Recovery if socketed in Armor.
+3 MP Recovery if socketed in Weapon.
+3 MP Recovery if socketed in Sheild/Templar's Skill Arm.
+6 MP Recovery if socketed in Staff/Scythe
Black Moon
+3 Dodge Rate if socketed in Armor.
+12 Hitting Rate if socketed in Weapon.
+3 HP Recovery if socketed in Sheild/Templar's Skill Arm.
+12 Hitting Rate if socketed in Staff/Scythe
Diamond
+3 Magic Resistance if socketed in Armor.
+3 Critical Rate if socketed in Weapon.
+3 Defense Rate if socketed in Sheild/Templar's Skill Arm.
+3 Critical Rate if socketed in Staff/Scythe
Beryl
+150 Extra HP if socketed in Armor.
+150 Extra MP if socketed in Weapon.
+150 Extra MP if socketed in Sheild/Templar's Skill Arm.
+150 Extra MP if socketed in Staff/Scythe
Liana- Posts : 15
Join date : 2010-07-22
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